EyeTurbo Hopper
A per-hopper turbo system with ten tiers, from 2x up to 128x vanilla speed (320 items per second). Item-transfer behaviour stays exactly vanilla – hoppers just move items faster, so nothing about your existing redstone or sorting logic changes.
Tiers
Turbo Hoppers come in ten tiers (I–X), each a custom item with its own model data and lore:
- Tier I – 2x (5 items/s)
- Tier II – 4x (10 items/s)
- Tier III – 8x (20 items/s)
- Tier IV – 16x (40 items/s)
- … scaling up to Tier X – 128x (320 items/s)
Every tier is fully configurable in config.yml (cooldown, bursts, name, model data and lore).
Commands
| Command | Aliases | Purpose |
|---|---|---|
/turbohopper give | eyeturbohopper, turbohoppers | Give a Turbo Hopper of a chosen tier |
/turbohopper info | Inspect the hopper you are looking at | |
/turbohopper list | List registered Turbo Hoppers | |
/turbohopper reindex | Rebuild the hopper index | |
/turbohopper reload | Reload the configuration |
Permissions
eyeturbohopper.admin– give Turbo Hoppers and manage the plugin (default: op)eyeturbohopper.bypasslimit– bypass the per-chunk placement limit (default: op)
Chunk limit
To keep performance sane, the number of Turbo Hoppers per chunk is limited (configurable). Players with eyeturbohopper.bypasslimit can place beyond it.